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iOS Game Development Cookbook Description:
Jonathon Manning, Paris Buttfield-Addison, " iOS Game Development Cookbook"
2014 | ISBN: 144936876X | 396 pages | EPUB, MOBI, PDF | 35 MB
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
Lay out the structure of your game
Build and customize menus with UIKit
Detect and respond to user input
Use advanced techniques to play sound effects and music
Work with data, using iOS devices and the cloud
Create 2D graphics with SpriteKit
Add physics simulation to your game
Learn beginning to advanced 3D graphics
Create challenges with artificial intelligence
Use networking to add multiplayer capabilities
Work with game controllers and multiple screens
Table of ContentsiOS Game Development Cookbook
Preface
1. Laying Out a Game
2. Views and Menus
3. Input
4. Sound
5. Data Storage
6. 2D Graphics and Sprite Kit
7. Physics
8. 3D Graphics
9. Intermediate 3D Graphics
10. Advanced 3D Graphics
11. Artificial Intelligence and Behavior
12. Networking and Social Media
13. Game Controllers and External Screens
14. Performance and Debugging
Index